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Combining the typical 3-D computer animation process with technologies such as performance tracking and capture, photogrammetry, digital fabrication and 3-D projection mapping brings out the fresh creative potential of this medium. Among the unique qualities of 3-D animation is a possibility of separating motion from its source and embodiment, an opportunity to transfer and interpret spatial and temporal data. Also exciting is the potential of bidirectional conversion between physical and digital forms.

Applying such approaches in the contexts of live performance practices makes the typically preconceived process of computer animation more open to improvisational and phenomenological approaches that embrace both the narrative and the algorithm. Vita Berezina-Blackburn will present the process of incorporating the above mentioned technologies in making 3-D animation as part of several collaborative projects at the Ohio State University’s Advanced Computing Center for the Arts and Design.

Thursday, November 15, 2012
3 p.m.
Stauffer B, room 125 [map]

Vita Berezina-Blackburn is a visual artist working with 3-D computer animation and performance capture for film, performance and installation. She is currently on staff at the Ohio State University’s ACCAD where she teaches graduate classes and engages in collaborative research. Berezina-Blackburn’s works were featured at MIT Museum, Columbus Museum of Science and Industry, PBS and the Dance Theatre Workshop Gallery as well as at animation festivals in the U.S., Brazil, Poland, Italy, Czech Republic, Russia and the Netherlands. Berezina-Blackburn has presented her process at SIGGRAPH, Dance on Camera, Boston CyberArts, KAFI and other conferences. Her collaborative works with choreographers, such as Bebe Miller, were featured at Danspace Project, The Kitchen, Wexner Center for the Arts, PICA, Red Cat and the Yerba Buena Center for the Arts.

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